http://softwarestudies.projects.cavi.au.dk/index.php?title=Publications&feed=atom&action=historyPublications - Revision history2024-03-28T09:59:59ZRevision history for this page on the wikiMediaWiki 1.37.1http://softwarestudies.projects.cavi.au.dk/index.php?title=Publications&diff=1060&oldid=prevSoon: /* Books */2017-08-01T13:29:07Z<p><span dir="auto"><span class="autocomment">Books</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:29, 1 August 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Ellen Ullman, The Bug, NY: Anchor Books, 2004.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Ellen Ullman, The Bug, NY: Anchor Books, 2004.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Frabetti Federica, Software Theory: A Cultural and Philosophical Study, Romand and Littlefield International, 2015.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Frabetti Federica, Software Theory: A Cultural and Philosophical Study, Romand and Littlefield International, 2015.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Fuller, Matthew. How To Be a Geek: Essays on the Culture of Software. Wiley, 2017. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Fuller, Matthew. Behind the Blip: Essays on the Culture of Software. Brooklyn: Autonomedia, 2003. Print.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Fuller, Matthew. Behind the Blip: Essays on the Culture of Software. Brooklyn: Autonomedia, 2003. Print.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Fuller, Matthew. Software Studies: A Lexicon. Cambridge: MIT Press, 2008. Print.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Fuller, Matthew. Software Studies: A Lexicon. Cambridge: MIT Press, 2008. Print.</div></td></tr>
</table>Soonhttp://softwarestudies.projects.cavi.au.dk/index.php?title=Publications&diff=19&oldid=prevSoon: Created page with "==Books== *Andersen, Christian Ulrik and Søren Bro Pold, eds. Interface Criticism. Aesthetics beyond buttons. Aarhus: Aarhus University Press, 2011, Print. *Bentley, Peter et..."2016-01-12T13:55:31Z<p>Created page with "==Books== *Andersen, Christian Ulrik and Søren Bro Pold, eds. Interface Criticism. Aesthetics beyond buttons. Aarhus: Aarhus University Press, 2011, Print. *Bentley, Peter et..."</p>
<p><b>New page</b></p><div>==Books==<br />
*Andersen, Christian Ulrik and Søren Bro Pold, eds. Interface Criticism. Aesthetics beyond buttons. Aarhus: Aarhus University Press, 2011, Print.<br />
*Bentley, Peter et al. Ars Electronica 2003: Code:The Language of Our Time. Hatje Cantz Publishers, 2003. Print.<br />
*Berry, D.M (ed). [http://www.livingbooksaboutlife.org/books/Life_in_Code_and_Software Life in Code and Software: Mediated Life in a Complex Computational Ecology], 2012. Online. <br />
*Berry, D.M. Critical theory and the digital. 2014. Print.<br />
*Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. The MIT Press, 2008. Print.<br />
*Campbell-Kelly, Martin. From Airline Reservations to Sonic the Hedgehog: A History of the Software Industry. Cambridge, MA: MIT Press, 2004.<br />
*Campbell-Kelly, Martin & Aspray, William. Computer: A History of the Information Machine. 2004. Print.<br />
*Chun, Wendy Hui Kyong.Programmed Visions: Software and Memory. The MIT Press, 2011. Print. “Stroking the Keys” Sexuality in the Age of Fiber Optics.<br />
*Cox, G., McLean, A., Berardi, F. “Bifo”. Speaking Code: Coding as Aesthetic and Political Expression. The MIT Press, Cambridge, Mass., 2013.<br />
*Cramer, Florian.“Digital Code and Literary Text” Beehive. 4:3. 2001. 4 June 2005.<br />
*Ellen Ullman, The Bug, NY: Anchor Books, 2004.<br />
*Frabetti Federica, Software Theory: A Cultural and Philosophical Study, Romand and Littlefield International, 2015.<br />
*Fuller, Matthew. Behind the Blip: Essays on the Culture of Software. Brooklyn: Autonomedia, 2003. Print.<br />
*Fuller, Matthew. Software Studies: A Lexicon. Cambridge: MIT Press, 2008. Print.<br />
*Kirkpatrick, David. The Facebook Effect. New York: Simon and Schuster, 2010.<br />
*Mackenzie, A., 2006. Cutting code: software and sociality. Peter Lang, New York.<br />
*Galloway, A., Thacker, E., 2004. Protocol, Control, and Networks. Grey Room -, 6–29. doi:10.1162/1526381042464572<br />
*Johnson, S., 2002. Emergence: The Connected Lives of Ants, Brains, Cities, and Software. Simon and Schuster.<br />
*Olga, Goriunova., 2012. Art Platforms and Cultural Production on the Internet, Routledge. <br />
*Hayles, Katherine. My Mother Was a Computer: Digital Subjects and Literary Texts. Chicago: University of Chicago Press, 2005.<br />
*Kelty, Christopher. Two Bits. The Cultural Significance of Free Software. Durham NC: Duke University Press, 2008. Print.<br />
*Kittler, Friedrich. Literature, Media, Information Systems. Amsterdam: G & B Arts International, 1997.<br />
*Kirschenbaum, Matthew G. Mechanisms: New Media and the Forensic Imagination. Cambridge, Mass: MIT Press, 2008.<br />
*Lessig, Lawrence. Code. New York: Basic Books, 2006.<br />
*Manovich, Lev. Software Takes Command. New York, London, New Delhk, Sydney: Bloomsbury. 2013. Print.<br />
*Mayer-Schonberger, Viktor. (2009). Delete: The Virtue of Forgetting in the Digital Age. Princeton, NJ: Princeton University Press.<br />
*Montfort, Nick, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. The MIT Press, 2012.<br />
*Montfort, Nick, and Ian Bogost. Racing the Beam: The Atari Video Computer System. Cambridge, Mass: MIT Press, 2009.<br />
*Nelson, Ted. Computer Lib/Dream Machine. Self-published, 1974. Print.<br />
*Parikka, Jussi, and Tony Sampson, eds. The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture. Cresskill, NJ: The Hampton Press, 2009. Web. 19 Nov. 2010.<br />
*Parikka, Jussi. Digital Contagions: A Media Archaeology of Computer Viruses. Peter Lang, 2009. Print.<br />
*Parikka, Jussi.What is media archaeology. Cambridge, Malden: Polity Press, 2012. Print.<br />
*Parisi, L. Contagious Architecture. Computation, Aesthetics and Space. Technologies of Lived Abstraction Series, Cambridge, Mass: The MIT Press, 2013.<br />
*Raymond, Eric S. Unix and Object-Oriented Languages. 2003.<br />
*Rotman, Brian. Signifying Nothing: The Semiotics of Zero. Stanford UP: Stanford, 1987.<br />
*Sifry, Micah L. WikiLeaks and the Age of Transparency. New Haven: Yale University Press, 2011. Print.<br />
*Wardrip-Fruin, Noah & Montfort, Nick (Eds.). (2003). The New Media Reader. Cambridge, Mass: MIT Press. <br />
*Wardrip-Fruin, Noah. (2009). Expressive Processing. Cambridge, Mass: MIT Press.<br />
<br />
==Books Chapters==<br />
*Adam, Alison. (2008). Lists. In Fuller, Matthew (Ed.), Software Studies \ A Lexicon (pp. 174-178). Cambridge, Mass.: MIT Press.<br />
*Cox, Geoff & Ward, Adrian. “Perl” Software Studies.<br />
*Eglash, Ron. (2008). Computing Power. In Fuller, Matthew (Ed.), Software Studies \ A Lexicon (pp. 55-63). Cambridge, Mass.: MIT Press.<br />
*Ernst, Wolfgang. “Media Archaeography.” Media Archaeology: Approaches, Applications, and Implications. Eds. Erkki Huhtamo and Jussi Parikka. Berkeley and Los Angeles: University of California Press, 2011. 239-255. Print.<br />
*Goffey, Andrew. (2008). Algorithm. In Fuller, Matthew (Ed.), Software Studies \ A Lexicon (pp. 21-30). Cambridge, Mass.: MIT Press.<br />
*Goriunova, Olga. With Chiara Bernardi, [http://www.academia.edu/2125760/Social_Networking_Sites "Social Networking Sites"], in ''John Hopkins Guidebook to the Digital Humanities'', edited by Marie-Laure Ryan, Lori Emerson and Benjamin Robertson, Baltimore: The John Hopkins University Press, 2013.<br />
*Goriunova, Olga. "A Life Story of Runme.org, software art repository", in ''ART ++'' (in French), edited by David-Olivier Lartigaud, Paris: Éditions HYX, 2011, pp 113-140. (in French) <br />
*Goriunova, Olga. [http://www.academia.edu/2125734/FCJ-115_Autocreativity_and_Organisational_Aesthetics_in_Art_Platforms "Autocreativity. The Operation of Codes of Freedom in Art and Culture"], in [http://monoskop.org/log/?p=31 ''FLOSS + ART''], edited by Aymeric Mansoux and Marloes de Valk, London: OpenMute, 2008.<br />
*Goriunova, Olga. With Alexei Shulgin, [http://www.academia.edu/3059846/Glitch "Glitch"], in [http://monoskop.org/log/?p=35 ''Software Studies: a Lexicon''], edited by Matthew Fuller, Cambridge, The MIT Press, 2008.<br />
*Goriunova, Olga. With Alexei Shulgin, [http://www.academia.edu/2125723/FROM_ART_ON_NETWORKS_TO_ART_ON_PLATFORMS_CASE_STUDIES_RUNME._ORG_MICROMUSIC_.NET_AND_UDAFF._COM_ "From Art on Networks to Art on Platforms"], in [http://monoskop.org/log/?p=2625 ''Data Browser 3: Curating Immateriality: On the Work of the Curator in the Age of Network Systems''], edited by Joasia Krysa, Autonomedia, New York, 2006.<br />
*Goriunova, Olga.[http://www.academia.edu/2125721/Male_Literatureof_Udaff._com_and_Other_Networked_Artistic_Practices_of_the_Cultural_Resistance "'Male literature' of Udaff.com and other networked artistic practices of the cultural resistance"], in ''Control + Shift. Public and Private Usages of the Russian Internet'', edited by Henrike Schmidt, Katy Teubener, Natalja Konradova, Norderstedt: Books on Demand, 2006. Re-printed in ''XXXXX'', xxxxx and OpenMute, UK, 2006. <br />
*Krysa, Joasia and Grzesiek Sedek. “Source Code” in Software Studies.<br />
*Kittler, Friedrich. “Code (or, How You Can Write Something Differently)” Trans. Tom Morrison with Florian Cramer. Software Studies.<br />
*Lodi, Simona. “Illegal Art and other stories about social media.” In Unlike Us Reader: Social Media Monopolies and their alternatives. Eds, G, Lovink and M, Rasch. Amsterdam: Institute of Network Cultures. 2013. Print.<br />
*Manovich, Lev. “Import/Export” Software Studies.<br />
*Mateas, Michael.“Weird Languages” Software Studies.<br />
*Montfort, Nick. “Obfuscated Code” Software Studies.<br />
*Murtaugh, Michael. (2008). Interaction. In Fuller, Matthew (Ed.), Software Studies \ A Lexicon (pp. 143-148). Cambridge, Mass.: MIT Press.<br />
*Parisi, L. and Fazi, M. B. "Do Algorithms have fun?" Fun and Software: Exploring Pleasure, Pain and Paradox in Computing, ed. O. Goriunova, London: Bloomsbury (Summer 2014)<br />
*Parisi, L. “Algorithmic Architecture” in Depletion Design: a Glossary of Network Technologies, eds. C. Wiedemann and S. Zehle, pp.7-10, Amsterdam: Institute of Network Culture, 2012.<br />
*Pasquinelli, Matteo. “Google’s PageRank Algorithm: A Diagram of the Cognitive Capitalism and the Rentier of the Common Intellect.” Deep Search: The Politics of Search Beyond Google. Eds. K. Becker & F, Stalder. London: Studienverlag & Transaction Publishers, 2009. 152-163. Print.<br />
*Robinson, Derek. “Variable” Software Studies.<br />
*Tkacz, Nathaniel (2011) 'The Politics of Forking Paths', in Critical Point of View: A Wikipedia Reader, 94- 109, Editors: Lovink, Geert Tkacz, Nathaniel (978-90-78146-13-1) Amsterdam: Institute of Network Cultures<br />
*Tkacz, Nathaniel, Lovink, Geert (2011) Critical Point of View: A Wikipedia Reader (978-90-78146-13-1) Amsterdam: Institute of Network Cultures<br />
*Wardrip-Fruin, Noah. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Cambridge: MIT Press, 2009.<br />
<br />
==Journals==<br />
*Andersen, Christian Ulrik and Søren Bro Pold. “Controlled Consumption Interfaces.” A Peer-reviewed Journal About 1.2 (2013). Web <http://www.aprja.net/?p=168><br />
*Berry, David. M. “A Contribution Towards a Grammar of Code.” Fibreculture Journal 13 : n. pag. Web. 9 Nov 2009.<br />
*Bucher, Taina. Objects of intense feeling: The case of the Twitter API. Computational Culture: a journal of software studies. 2013. Web. 27 Nov. 2013. <http://computationalculture.net/article/objects-of-intense-feeling-the-case-of-the-twitter-api><br />
*Cayley, John.“The Code is not the Text (unless it is the text)” Electronic Book Review. 10 September 2002. 1 April 2005.<br />
*Chun, Wendy Hui Kyong.“On Software: Or the Persistence of Visual Knowledge,” JSTOR: Grey Room, No. 18 (Winter, 2004), pp. 26-51. Web. 29 June 2010.<br />
*Coleman, G. “CODE IS SPEECH: Legal Tinkering, Expertise, and Protest Among Free and Open Source Software Developers.” Cultural Anthropology 24.3 (2009) : 420. Print.<br />
*Cramer, Florian. “Digital Code and Literary Text” Beehive. 4:3. 2001. 4 June 2005.<br />
*Douglass, Jeremy. “Critical Code Studies Conference – Week Two Discussion.” Electronic Book Review : n. pag. Web. 31 May 2011. http://www.electronicbookreview.com/thread/firstperson/recoded<br />
*Galloway, Alexander. “Language Wants to be Overlooked: On Software and Ideology,” Journal of Visual Culture 5, no. 3 (2006): 315–331.<br />
*Genette, Gerard. Mimologiques: Voyage en Cratylie. Paris: Editions de Seuil, 1976<br />
*Gerlitx, Carolin and Anne Helmond. “The Like economy: Social buttons and the data-intensive web.” New Media & Society, 15.8 (2013): 1-18. Print.<br />
*Glazier, Loss Pequeño. “Code As Language” Leonardo Electronic Almanac. 14:05-06. September 2006. 2 November 2006.<br />
*Goriunova, Olga. "The force of digital aesthetics: on memes, hacking, and individuation", ''Zeitschrift fur Medienwissenschaft'', No. 8, edited by Erich Horl, Mark Hansen, "Medienasthetik", #1. (in German) [http://www.academia.edu/3065938/The_force_of_digital_aesthetics_on_memes_hacking_and_individuation (English translation)]<br />
*Goriunova, Olga.[http://www.academia.edu/2125726/New_media_idiocy "New Media Idiocy"], ''Convergence'', Sage.<br />
*Goriunova, Olga. [http://www.academia.edu/2125732/Old_Contexts_for_New_Media_Cultures_in_Russia_ "Old Contexts for New Media Cultures (in Russia)"], ''Third Text: Special issue on Media Arts: Practice, Institutions and Histories'', Vol 3, No 3, 2009, pp 261-269.<br />
*Goriunova, Olga."Swarm Forms: On Platforms and Creativity’, ''Mute'', Vol 2, No 4, January 2007, London.<br />
*Goriunova, Olga."Notes on the Death of Net.Art", ''Springerin'', #3, (Vienna, 2001); Re-printed in German in ''ESC'', Kuenstlerhaus Bethanien, Berlin, 2002.<br />
*Grasmuck, S., Martin, J. & Zhao, S. (2009). Ethno-Racial Identity Displays on Facebook. Journal of Computer-Mediated Communication 15, 158-188.<br />
*Grosser, B. How the Technological Design of Facebook Homogenizes Identity and Limits Personal Representation. Hz-Journal.Web. [2011]2014 [http://www.hz-journal.org/n19/grosser.html http://www.hz-journal.org/n19/grosser.html]<br />
*Hayles, Katherine. “Print is Flat, Code is Deep: The Importance of Media Specific Analysis” Poetics Today. (25:1) 2004. 67-90.<br />
*Hertz, Garnet and Jussi Parikka. “Zombie Media: Circuit Bending Media Archaeology Into an Art Method.” Leonardo 45.5 (2012): 424–430. Web.<br />
*Jerz, Dennis G. “Somewhere Nearby Is Colossal Cave: Examining Will Crowther’s Original Adventure in Code and in Kentucky.” DHQ: Digital Humanities Quarterly 1.2 (2007) : n. pag. Web. 13 Oct 2009.<br />
*Karppi, Tero. “Digital Suicide and the Biopolitics of Leaving Facebook.” Slow Media, 20 (2011). Web. 15 Dec. 2013. < http://www.transformationsjournal.org/journal/issue_20/article_02.shtml><br />
*Kirschenbaum, Matthew G. “Extreme Inscription — Towards a Grammatology of the Hard Drive” TEXT Technology. 91:2. 2004. 16 October 2006.<br />
*Kittler, Friedrich. “There Is No Software.” Stanford Literature Review 9 (1992): 81-90. Print.<br />
*Liu, Shih-Ding. “The emergence of Internet biopolitics in China.” 思想, 11 (2009): 57-77. Print.<br />
*Loui, R.P. In Praise of Scripting: Real Programming Pragmatism. Computer, Volume 41, Issue 7, pp. 22-26. Washington University, St. Louis. 15 July 2008.<br />
*Marino, Mark C. “Critical Code Studies” Electronic Book Review. 2006. Available at http://www.electronicbookreview.com/thread/electropoetics/codology<br />
*Marino, Mark C.“Of Sex, Cylons, & Worms: A Critical Code Study of Heteronormativity.” Leonardo Electronic Almanac. 17:2. Available at http://www.leoalmanac.org/vol17-no2-of-sex-cylons-and-worms/<br />
*Marres, Noortje and Weltevrede, Esther. “Scraping the Social: Issues in real-time social research.” Journal of Cultural Economy, 6.3 (2013) 313-335. Print.<br />
*Munster, Anna. “From a Biopolitical ‘Will to Life’ to a Noopolitical Ethos of Death in the Aesthetics of Digital Code.” Theory, Culture & Society, 28.6 (2011): 67–90. Print.<br />
*Parisi, L. and Portanova S.(2012) “Soft Thought in Architecture and Choreography”, Computational Culture. A Journal of Software Studies, n.1, online journal.<br />
*Parisi, L. and Terranova, T. (2001) “A Matter of Affect: Videogames and the Cybernetic Rewiring of Vision”, Parallax, vol. 7, pp. 122-127.<br />
*Raley, Rita.“Interferences: [Net.Writing] and the Practice of Codework” Electronic Book Review. 8 September 2002. 1 April 2005.<br />
*Soon, Winnie and William Bevington, eds. “The Public Interface as an Art-Making enabler.” Parsons Journal for Information Mapping. 3.4 (2011): 4-6. Web. 15 Dec. 2013. <https://www.academia.edu/776755/The_Public_Interface_as_an_Art-Making_enabler><br />
*Tkacz, Nathaniel (2012) '[http://wrap.warwick.ac.uk/53295/ From Open Source to Open Government: A Critique of Open Politics]', Ephemera, 12 (4), (1473-2866)<br />
*Tkacz, Nathaniel (2012) '[http://wrap.warwick.ac.uk/54108/ The Truth of Wikipedia]', Digithum: humanities in digital era, (14), (1575-2275)<br />
*Tkacz, Nathaniel (2010) 'Wikipedia and the Politics of Mass Collaboration', Platform, 2 (2), (1836-5132)<br />
*Tkacz, Nathaniel (2007) 'Power, Visibility, Wikipedia ', Southern Review, 40 (2), 5 - 19 (0038-4534) <br />
*Westfall, Ralph. “Technical Opinion: Hello, World considered harmful” Communications of the ACM. (44:10) 2001. 129-130<br />
<br />
==Magazines/News==<br />
*Rosenbush, Steve. “Facebook Tests Software to Track Your Cursor on Screen.” The Wall Street Journal, Dow Jones & Company, 30 Oct. 2013. Web. 27 Nov. 2013. <http://blogs.wsj.com/cio/2013/10/30/facebook-considers-vast-increase-in-data-collection/><br />
*Schwartz, Evan I. and John W. Verity. “SOFTWARE MADE SIMPLE.” BusinessWeek: Online Magazine, September 30, 1991.<br />
*Topping, Alexandra. “Caroline Criado-Perez Deletes Twitter Account After New Rape Threats”. theguardian.com. Guardian News and Media Limited, 6 Sep 2013. Web. 5 Dec. 2013.<br />
*Wall, Larry. “Perl, the first postmodern computer language.” Linux World. March 3, 1999.<br />
*Wardrip-Fruin, Noah. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Cambridge: MIT Press, 2009.<br />
<br />
==Conference==<br />
*Cox, Geoff, Alex McLean, and Adrian Ward. “The Aesthetics of Generative Code” Generative Art 00 conference. Politecnico di Milano, Italy, 2001. 24 November 2006.<br />
*Doctorow, Cory. “The Coming War on General Purpose Computing.” 28th Chaos Communications Congress, Berlin, 2012. Keynote. Web <http://craphound.com/?p=3848><br />
*Ernst, Wolfgang. Towards a Media Archaeology of Sonic Articulations. Paper presented at the Hearing Modern History, Berlin, 2010. Web <http://www.medienwissenschaft.hu-berlin.de/medientheorien/downloads/publikationen/ernst-towards-a-media-archaeology-of-sonic-articulations.pdf><br />
<br />
==Thesis==<br />
*Black, Maurice J. The Art of Code. Ph.D. Dissertation. University of Pennsylvania, 2002.<br />
*Cox, Geoff. The Dialectics of Software Art. Ph.D. Dossertation. Plymouth University, 2006.<br />
<br />
==Web==<br />
*Bosma, Josephine. 2011. [http://www.josephinebosma.com/web/node/65 Software art and poetry: Graham Harwood and William Blake's 'London'] (Lecture written for the Electrohype conference 2002, in Malmo Sweden.)<br />
*Cayley, John. “Coding as Practice.” Web. 29 Sept 2009. [http://www.clc.wvu.edu/r/download/19652 http://www.clc.wvu.edu/r/download/19652]<br />
*Raley, Rita. “Code.surface || Code.depth” (2006). Available at http://www.dichtung-digital.org/2006/1-Raley.htm<br />
*Rodriguez, Hector, n.d.: “The Black Box,” available at : [http://sweb.cityu.edu.hk/theblackbox/image/black_box.pdf http://sweb.cityu.edu.hk/theblackbox/image/black_box.pdf]<br />
<br />
==Others==<br />
*MacKenzie, Adrian. “The Problem of Computer Code: Leviathan or Common Power?” Institute for Cultural Research, Lancaster University. 10 August 2006.<br />
*Goriunova, Olga. [http://www.nettime.org/Lists-Archives/nettime-l-0205/msg00169.html "Artistic software for dummies"], in: ''read_me 1.2'' CD&book, 2002.</div>Soon