Difference between revisions of "Exe0.2 Winnie Soon"

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This work draws upon my previous working article from exe0.1- [[http://softwarestudies.projects.cavi.au.dk/index.php/Exe0.1_Winnie_Soon At the time of execution: throbber.start()]]
This work draws upon my previous working article from exe0.1- [[http://softwarestudies.projects.cavi.au.dk/index.php/Exe0.1_Winnie_Soon At the time of execution: throbber.start()]]


Ideally, it is an installation work that displays the visual on screen and comes with a headphone. A dynamic throbber is visually presented (only a throbber but no youtube screen) and an audience will hear the youtube 8-bit video game music playlist, and both are run in real time.
'''Description/Contextualization:'''
 
The project challenges the perception of a throbber that is usually understood as a transitional object in contemporary software culture. Forcing to focus on the Spinning Wheel of Life, how might we engage with a throbber beyond the negative connotations of waitings, frustrations and annoyance?
 
Data is streamed through different speeds and sites across network connections, devices and nodes. The work reveals the microtemporality of streamed data that is not often made visible to us. Instead of presenting a throbber that spins at a constant speed, the project makes apparent the real-time network traffic at a microscopic level through the display of repetitive but different tempo of ellipses. Computationally, by forcing the programme to pick up the real-time packets, it enables us to conceive a stream of discontinuity.
 
Considering a stream produces differences and rhythms through computational processes while the work is running in real time, the work takes the strategy of slowing down and minimising data size to capture the background processes of synchronisation, operations and executions. Buffering, as Wolfgang Ernst reminds, is a coupling of storage and transfer (2006, p. 108). More precisely, the viewer is not watching or listening to the content as data arrives, instead, the viewer is watching the processed data that has arrived and stored in the buffer. There is latency between data arrival, data storage and data processing.
 
The Spinning Wheel of Life addresses multiple executions occur along a network journey. There are different rates, tempo, pulses, pauses and rhythms at multiple scales - from the operations of the CPU to network routers, from sender to receiver, and from continuous streams to discontinuous packets. The Spinning Wheel of Life is a reflection on the microtemporal complexity of decisions, transmission and storage that have become mundane activities in contemporary culture.  


How it works: A software is made in processing, constantly listening to a range of IP addresses in real-time. Each display of an ellipse is subjected to network packet arrival. A series of the ellipse will form a noticeable and animated icon - throbber.


'''Screenshots:'''
'''Screenshots:'''
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Date: 18 Apr 2016, 15.30 - Aarhus, Denmark
Date: 18 Apr 2016, 15.30 - Aarhus, Denmark


'''Description/Contextualization:'''


defer defer...to be filled very soon!!
'''Ideal setup and how it works:'''
 
Ideally, it is an installation work that displays the visual on screen and comes with a headphone. A dynamic throbber is visually presented (only a throbber but no youtube screen) and an audience will hear the youtube 8-bit video game music playlist, and both are run in real time.
 
How it works: A software is made in processing, constantly listening to a range of IP addresses in real-time. Each display of an ellipse is subjected to network packet arrival. A series of the ellipse will form a noticeable and animated icon - throbber.

Revision as of 14:18, 19 April 2016

Spinning Wheel of Life (2016)

This work draws upon my previous working article from exe0.1- [At the time of execution: throbber.start()]

Description/Contextualization:

The project challenges the perception of a throbber that is usually understood as a transitional object in contemporary software culture. Forcing to focus on the Spinning Wheel of Life, how might we engage with a throbber beyond the negative connotations of waitings, frustrations and annoyance?

Data is streamed through different speeds and sites across network connections, devices and nodes. The work reveals the microtemporality of streamed data that is not often made visible to us. Instead of presenting a throbber that spins at a constant speed, the project makes apparent the real-time network traffic at a microscopic level through the display of repetitive but different tempo of ellipses. Computationally, by forcing the programme to pick up the real-time packets, it enables us to conceive a stream of discontinuity.

Considering a stream produces differences and rhythms through computational processes while the work is running in real time, the work takes the strategy of slowing down and minimising data size to capture the background processes of synchronisation, operations and executions. Buffering, as Wolfgang Ernst reminds, is a coupling of storage and transfer (2006, p. 108). More precisely, the viewer is not watching or listening to the content as data arrives, instead, the viewer is watching the processed data that has arrived and stored in the buffer. There is latency between data arrival, data storage and data processing.

The Spinning Wheel of Life addresses multiple executions occur along a network journey. There are different rates, tempo, pulses, pauses and rhythms at multiple scales - from the operations of the CPU to network routers, from sender to receiver, and from continuous streams to discontinuous packets. The Spinning Wheel of Life is a reflection on the microtemporal complexity of decisions, transmission and storage that have become mundane activities in contemporary culture.


Screenshots:

Throbber01.png
Throbber02.png


Video documentation (work in progress):

4 mins video [here]

Video stream: https://www.youtube.com/watch?v=dXb3XXi9Xww&list=PLzjkiYUjXuevVG0fTOX4GCTzbU0ooHQ-O&index=12

Date: 18 Apr 2016, 15.30 - Aarhus, Denmark


Ideal setup and how it works:

Ideally, it is an installation work that displays the visual on screen and comes with a headphone. A dynamic throbber is visually presented (only a throbber but no youtube screen) and an audience will hear the youtube 8-bit video game music playlist, and both are run in real time.

How it works: A software is made in processing, constantly listening to a range of IP addresses in real-time. Each display of an ellipse is subjected to network packet arrival. A series of the ellipse will form a noticeable and animated icon - throbber.